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Athreos shroud veiled
Athreos shroud veiled











athreos shroud veiled

I mean as many fetches as possible as you can afford to be slow during the early game as well, because lets face it you are looking to just cast a sweeper as one of your first moves.

ATHREOS SHROUD VEILED CRACK

With your deck in particular, because you are literally not looking to commit anything to the board during the early game, you can save up fetch-lands for a single turn to crack and then potential use the Brought Back or Second Sunrise to get back all the fetch-lands. Second Sunrise is another one you can look at. Sevinne's Reclamation and Brought Back are two cards that I've been running in my white decks with a large number of fetch-lands as land ramp. I don't like some of the artifact mana running up against your own removal. PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbioteīrawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Cheap tutors are especially clutch since they can function as efficient ramp by fetching fast mana, or to find a synergy piece of board wipe later in the game.įalco - Gluntch - Charlatan/Wilson - Garth - Kros - Anthousa - Shigeki - Light-Paws - Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters Unfortunately a lot of the ramp is somewhat antisynergistic here, since it will likely be destroyed by our own wipes, but ideally an early Athreos will help recoup that lost value from dead draws by generating both value and tempo, while controlling enemy value and tempo via the endless string of wipes. Since Athreos is both key to our plans and a good source of consistent value, the deck aims to get him out ASAP, so most ramp is tuned around hitting Athreos on an early turn. It can also create numerous soft-locks with cards like Magus of the Disk and False Prophet, or generate massive value very quickly with cards like Sepulchral Primordial and Massacre Wurm. In particular, it lets us take maximum advantage from wipes by not only keeping value on-board, but also recurring creatures and potentially generating value from enemy creatures when we wipe the board. Step 3: put coin counters on powerful enemy creatures too.Īthreos' nigh-unkillable status makes it pretty easy to rely on having him around for the whole game, so we can really focus the strategy around him.

athreos shroud veiled

Step 2: play a bunch of powerful ETBs and put coin counters on them.

athreos shroud veiled

Neo-Athreos has been on my to-do list for a while, but picking up a spicy nonfoil Athreos at the M21 prerelease finally convinced me to build this bad boy.













Athreos shroud veiled